| # | Main quest | Act | Routing note |
|---|---|---|---|
| 01 | Last Rites | Act 1 | Prologue and tutorial; survive the ambush setup. |
| 02 | Easy Riders | Act 1 | Camp tasks, first travel and early companionship. |
| 03 | Fortuna | Act 1 | Trosky reset; help Bozhena with the brew for Hans. |
| 04 | Laboratores | Act 1 | Learn local systems and ground yourself in the region. |
| 05 | Wedding Crashers | Act 1 | Choose blacksmith or miller access; opens side routes. |
| 06 | For Whom the Bell Tolls | Act 1 | Political pressure builds across the Trosky route. |
| 07 | Back in the Saddle | Act 1 | Travel and access update after the wedding push. |
| 08 | Necessary Evil point of no return | Act 1 | First commitment threshold; finish Trosky side content first. |
| 09 | For Victory! | Act 1 | Combat-heavy stretch; commitment warning applies. |
| 10 | Divine Messenger | Act 1 | Story bridge in the late Trosky chain. |
| 11 | The Finger of God | Act 1 | Late Act 1 escalation before the castle break. |
| 12 | Storm | Act 1 | Trosky Castle escape; transition into Kuttenberg. |
KCD2 quest order
KCD2 quest order: all main quests in sequence
Kingdom Come: Deliverance II has 32 main quests that fire in a fixed order, so the real question behind kcd2 quest order and kcd2 main quests is not how to reorder them. It is when to do side content around the two commitment points. This page gives the verified sequence by region and act, flags both points of no return, and explains the safe order to play.
Short answer
Main quests run in a set sequence from Last Rites to Judgement Day. You cannot change that order. To avoid losing side content, finish the Trosky side quests you care about before Necessary Evil (quest 8), and finish Kuttenberg side quests before Oratores (quest 24). Keep a manual save before each one.
Trosky region
Main quests 1 to 12: Trosky
The first act takes place around Trosky. The commitment point here is Necessary Evil. Clear companion, miller, blacksmith, feud and Vostatek routes you care about before you push past it.
Kuttenberg region
Main quests 13 to 32: Kuttenberg
After Storm, the story moves to Kuttenberg and the city opens up with denser quest chains. The commitment point here is Oratores at quest 24, which closes the second act and limits free roaming.
| # | Main quest | Act | Routing note |
|---|---|---|---|
| 13 | The Sword and the Quill | Act 2 | Kuttenberg entry and city framing. |
| 14 | Speak of the Devil | Act 2 | Unlocks several Kuttenberg-region side quests. |
| 15 | The Devil's Pack | Act 2 | Group route; preparation-heavy story step. |
| 16 | Into the Underworld | Act 2 | City underworld progression. |
| 17 | Via Argentum | Act 2 | Mine and smelter investigation; silver economy context. |
| 18 | Taking French Leave | Act 2 | Stealth and rescue-style progression around Hans. |
| 19 | The King's Gambit | Act 2 | Major political branch; unite the nobility. |
| 20 | The Feast | Act 2 | Find the wine and repel the invasion; late-game setup. |
| 21 | Exodus | Act 2 | Travel and transition pressure. |
| 22 | The Lion's Den | Act 2 | High-stakes infiltration and murder investigation. |
| 23 | Dancing with the Devil | Act 2 | Final mission of Act 2; spoiler-control value. |
| 24 | Oratores point of no return | Act 3 | Second commitment threshold; finish Kuttenberg side content first. |
| 25 | The Italian Job | Act 3 | Late-game city operation. |
| 26 | Civitas Pragensis | Act 3 | Political route toward the finale. |
| 27 | So it begins… | Act 3 | Endgame pressure begins. |
| 28 | Besieged | Act 3 | Siege state and final preparation. |
| 29 | Hunger and Despair | Act 3 | Late siege consequences. |
| 30 | Reckoning | Act 3 | Final story confrontation setup. |
| 31 | Last Rites | Act 3 | Penultimate quest; the title reuses the opening name in player lists. |
| 32 | Judgement Day | Act 3 | Final main quest of the core story route. |
Best order to play KCD2 quests
Because main quests are locked to a sequence, the practical version of the kcd2 quest order question is about side quests and saves. Two moments decide whether you keep or lose optional content, so plan around them rather than the main quests themselves.
Before Necessary Evil (quest 8)
Necessary Evil is the first commitment threshold and effectively ends free roaming in Trosky. Finish the side routes you actually care about first: the Mutt dog companion, the miller questline, the Lackey and poacher line, the Frogs and Mice feud, and the long Miri Fajta family route. Low-stakes errands can wait; relationship and reputation quests are the ones players regret skipping.
Before Oratores (quest 24)
Oratores closes the second act in Kuttenberg. Before you start it, clear the city side content that matters to you, such as Ars Dimicatoria (Menhard), Thunderstone and Ransom. Treat these as decision-heavy routes that deserve a clean save before the finale handoff.
Save discipline at every transition
The biggest single quest in this routing plan is Storm, which carries you from Trosky into Kuttenberg. Keep a manual save before it and before both points of no return. For a full preparation checklist that stays spoiler-light, use the point of no return guide.
FAQ
How many main quests are in KCD2?
The core story runs 32 main quests, from Last Rites at the start to Judgement Day at the end. The first 12 take place in the Trosky region and quests 13 to 32 take place around Kuttenberg.
What is the correct KCD2 quest order?
Main quests fire in a fixed sequence, so you cannot reorder them. What you control is when you do side quests around them. The safe rule is to clear regional side content before Necessary Evil (quest 8) and again before Oratores (quest 24).
Which KCD2 main quests are points of no return?
Necessary Evil ends free roaming in Trosky, and Oratores ends free roaming in Kuttenberg. Finish the side quests you care about in each region before starting those two main quests.
Can I go back to Trosky after Storm?
Storm (quest 12) moves the story to Kuttenberg. You regain broad freedom in the new region, but timing-sensitive Trosky side content is best finished before you commit to the late Trosky main quests.
Source and accuracy note
The main quest names, count and order on this page are cross-checked against public full walkthroughs and then rewritten as routing advice rather than copied step text. The two points of no return, Necessary Evil and Oratores, are confirmed by the same sources.
PowerPyx full main quest walkthrough · Fextralife KCD2 quest list
Keep planning
Related quest pages
Quest list and compendium
Full main and side quest index with detailed walkthroughs.
Point of no return checklist
Spoiler-light save and side-content checklist before commitments.
Side quest order
Which side quests to finish before each main-story push.
Storm walkthrough
The Act 1 castle escape and the transition into Kuttenberg.
For Victory guide
Combat-heavy main quest with a commitment warning.
Interactive map
Regional routing for Trosky and Kuttenberg quest markers.